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for finding kids activities

for finding kids activities

B2C SaaS

UX Optimisation

Mobile Responsive

IA

UX + UI Design

Design System

Brand Positioning + Identity

Usability Testing & Iteration

Redesigned a mobile-first discovery experience for DoDays, a children's activity marketplace, focusing on simplifying activity discovery, increasing engagement and retention, while supporting platform's long term growth with a new scalable design system. The new UX differentiates the brand from competitors while positioning it as an accessibility advocate for children's diverse needs.

Timeframe

2025 / 16 weeks

Client/Industry

DoDays / Leisure

My Role

UX/UI Designer and Project Lead

UX/UI Designer and Project Lead

Team

UK National Innovation Centre for Ageing

1 Product Owner and Developer, 1 UX/UI Designer, 1 Design Intern, 1 Data Analyst

Product

Product

Product

DoDays is an activity and event marketplace for children and young adults. It streamlines discovery and booking process, connecting families with trusted providers to get kids active and engaged. The platform heavily focused on feature development for organisers initially, leaving behind the core the family-facing experience. This design project focused on designing a new discovery experience for families.

DoDays is an activity and event marketplace for children and young adults. It streamlines discovery and booking process, connecting families with trusted providers to get kids active and engaged. The platform heavily focused on feature development for organisers initially, leaving behind the core the family-facing experience. This design project focused on designing a new discovery experience for families.

Project Scope

Project Scope

Project Scope

Mobile-first responsive (Shipped in Apr 2026)

Native app release (2027)

IN PROGRESS

Impact

Impact

Impact

Shipped Design

72%
Adoption

Users discovered activities from new entry points on home.

Shipped Design

+11%
Discovery Conversion

Shipped Design

-25%
Time-to-value

The new UX shortened the time to find a relevant activity by ~5 mins per session

Usability Testing

15/15

testers reported higher satisfaction. CSAT score is 89.

Discovery

Execution

Goals + North Star

👉🏻 To design a more engaging user experience to make activity discovery intuitive, relevant and efficient for customers

👉🏻 Mobile-first design since 82% of customers used the platform on mobile
👉🏻 Simplify information density with a clear visual hierarchy and surface the right information at the right time
👉🏻 Establish a modern visual language and a scalable design system
👉🏻 Make the brand positioning unique

Process + Key Insights

Listening to data + Understanding the problem

👉🏻 I started with heuristics evaluation and partnered with the data analyst to understand platform's usage analytics.

Quantitative Insights

Drop-offs

72% of the drop-offs were happening at discovery screen if a relevant activity or information wasn't found.

Search filters

"Ability" filter was the least used search filter.

Time to relevancy

Time to find a relevant activity was upto ~20 mins for longer sessions and under 5 mins for repeat bookings.

Time to relevancy

Overall, the platform suffered from high user churn and low conversions

Key Findings from Heuristics

(Old) Home Screen

High user effort, low value
The home fails to inspire and guide users into targeted journeys

• Home screen provided two entry points - discover activities by age groups or activity type. This only helped users who know exactly what they want, not the ones who are exploring options with low intent.

• Long vertical scrolling on mobile becomes poor user experience

• Random mix of activities displayed

• The hero doesn't offer the brand's unique value.

Linear entry point

Activity-led journeys

Lacks consistency

Long vertical scroll

Time-consuming Search
Drowning in options and starving for relevance

• Discovery screen presented an inefficient search bar with long, unstructured filters that caused repetitive listings.

• Weak visual hierarchy on activity cards made information hard to scan or compare, which led to slow decisions. For busy parents, saving time is critical and this inefficient discovery made it hard to find relevant activities quickly.

Fragmented Discovery

Weak Visual Hierarchy

Unstructured filters

Slow decision-making

(Old) Discover Screen

👉🏻 Next conducted in-person focus groups with existing customers to map their activity discovery flow and uncover pain points, and partnered with engineers to understand the technical constraints shaping the experience.

Qualitative Insights

Two distinct user needs

Discovering activities wasn't just an efficiency problem. Some users knew what they want, but many needed the platform to inspire them and find an activity that feels right. This was completely missing from the UX as it only focused on age group and activity type.

"Ability" filter is misleading

Limiting activities based on a child's ability in growing years felt discouraging. Functionally, customers found it inefficient - "toddlers would be beginners in most activities".

Accessibility

No platform currently helps people to find more about accessible activities or venues, whether that's more children or their grandparents accompanying them. This was a genuine gap and something that can help DoDays brand stand out from its competitors.

👉🏻 I partnered with Product Owner to define UX Strategy. We aligned strategic goals with key user needs gathered from research and data insights.

Vision

"Transition from the linear, rigid paths into user journeys with multiple entry points that encourage exploration and accommodate for accessibility needs."

Success mterics

• Improve perceived ease of use, reduce time to relevance

• Increase engagement on home screen

• Reduce drop-off rates on the search

Goal

• Improve the activity discovery experience

• Increase the number of users booking activity

Cognitive load in navigating a fragmented UX with choice overload is a real bottleneck.

Targeting two key customer personas

Explorers

Goal
Discovery must feel curated and inspiring, with activities reflecting schedule, themes, interests, and ages.


Booking patterns and behaviour

  • Act during work breaks when the moment allows or late evenings after dinner or family time

  • Often plan and book activities few days in advance. Depending on their kids’ age, they may already have a specific activity in mind, or they are exploring and may need inspiration to feel confident in their choice.


Engagement Hooks

  • Curated discovery flows

  • Category-specific flow

  • Trusted reviews for confidence

  • Recurring activity packages for routine assurance

  • Saved or wish list

Targeted Searchers

Goal

Discovery and booking must be low effort, clear and touch-optimised with big tap areas and minimal input fields. Prioritising urgency + relevancy = higher engagement and conversions.

Booking patterns and behaviour

  • Spontaneous behaviour, often booking last-minute due to changing circumstances

  • Active during weekday mornings and lunch windows.

  • Prefer quick, low-friction booking experiences


Engagement Hooks

  • Quick look at "what's happening in the week"

  • One-tap "Activities near me"

  • "Book again" quick links and similar recommendations based on past behaviour

  • Trusted reviews for confidence


📌
Prioritising Core User Flows

The findings clearly signalled that the success of design isn't just about building a well-architected activity list; but the UX/UI design needs to support two core mental models: Open-ended and search-driven discovery.

Open-ended Discovery Flow

Imagine a parent using the platform with undefined or loosely defined activity in mind. They rely on the platform to inspire them so they can think in outcomes.


User Scenario: A parent wants ideas to make their child active but does not know what activity would be suitable yet.

Translating into Design Challenge

How might we inspire users to browse more activities when they don't know what they want?


Suggested Design enhancements

👉🏻 Browse through multiple curated collections on home screen

👉🏻 Relevancy by age groups, interests, location, immediacy

👉🏻 Clear visual hierarchy on activity cards to highlight essential information

Search-driven Flow

Imagine a parent using the platform with a specific activity or goal in mind, but typically have limited time to evaluate options. They rely on quick search and filters to find accurate results and make a booking.


User Scenario: A user is finding nearby swimming lessons for their child and want to know if there are any wheelchair-friendly places for themselves. [keyword search + location + accessible facilities filter ]

Translating into Design Challenge

👉🏻 How might we guide users who know what they want to quickly find relevant activities?


Suggested Design enhancements

👉🏻 Emphasis on search, structured filtering and precise results

👉🏻 Activity cards help to compare age, location, accessibility, price

👉🏻 Clear visual hierarchy on activity cards to highlight and compare essential information

Discovery

Execution

Next Project